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Post by Little Bacon (Commissioner) on Aug 3, 2014 13:21:08 GMT -5
Guys below are a new set of proposed rules. Please take a look through and let me know if you object to anything. My goal was to simplify the rules and make them more traditional, which should make it easier to recruit new GMs and for them to acclimate. I also added in some changes I felt needed to be made. I want to have this finalized by Thursday 8/7 so that they're ready to go when recruiting. Please let me know if you have any major objections and if a majority of people want something changed i will do it. I know it seems like a lot, but really the change to a system that allows us to manage our own rosters just clears the rules up a ton and resulted in a lot of these changes. Aside from any objections from everyone, this will be put to an advisory board vote/discussion. So these changes are not final as of now. Thanks.
BIGGEST CHANGES: -changed league to have 12 teams for now. may end up at 10. also updated payouts to reflect a 12 team pool amount of $600. first would get $425, second 125, third 50.
-rosters will be managed by the GMs through yahoo. adds/drops can be done anytime during the week, with a waiver wait time of 2 days preventing crazy player movement through FAs. also a max of 50 FA transactions for the season and a max number of games played will be allotted to each position on rosters to prevent game counting.
-removed section about players being on the IR and the wait period. with yahoo, we will be able to put players on the IR effectively immediately, and add a player from free agents to fill their spot (or call up a prospect). players will be able to be removed from the IR once they are off it.
-scoring changed. added hits, as i think this is a better indicator of grittiness than PIMs, which really just hurt a team in real life.dropped goalie goals and assists, which were basically useless. added goalie saves, which i don't understand how they weren't a stat before. made them worth 0.01 points, since there are so many saves in a season i made the factor small. tested this on rask and lundqvist and this scoring gives goalies just about the same value as before, but i think it is now measured in a better fashion. overall, i think these scoring changes will also increase parity in the league, as lesser teams will have more stats to extract value from, not just mainly goals and assists as it was before, meaning more players worth rostering.
Other Notable Changes:
-removed part about bidding for available teams. it's just going to be first come first serve. -changed "farm team" to "bench" and bench can no longer get above 8 during season, since we will be using yahoo. if you want to call up a player from your prospects, you'll have to have room for him. of course, IR will not count toward this number. -prospects can now be sent back down once called up, however only if they have played less than 25 career games for skaters, 20 for goalies. -if you have a space available on your bench/live roster, you can add a free agent without dropping anyone.
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Post by Little Bacon (Commissioner) on Aug 3, 2014 13:22:29 GMT -5
Some General Information...
-This is an ongoing pool. This means that the players you choose in the first draft could feasibly be on your team in year 2012. Everything possible is being done to ensure that everyone in this pool is extremely knowledgeable about hockey, and extremely serious about hockey pools. I don’t want people quitting after three years just because they’ve done poorly. Suck it up and rebuild! Sure it costs money, but it’s not about the money, it’s about fun (and bragging rights). -Every year, prior to the draft, owners can submit proposals for rule adjustments or additions. A vote of greater than 50% would pass the proposal.
Settings for Franchises...
-The league will have 12 teams. -Each franchise shall have a live roster consisting of 12 forwards, 6 defensemen, and 2 goaltenders. This is a minimum requirement of GMs to field a team. -Each franchise shall have a bench consisting of 8 NHL players of any position to draw upon in case of injuries or lack of playing time. -Each franchise shall have a “prospect list” of players from which to draw upon during the year to be placed on their bench or live roster. There is no limit to the number of prospects (although they can only be drafted or traded for).
Money...
-The yearly franchise fee will be $50.00 due on or before the day of the draft. -If the money is not paid in full by the end of the draft a $10/month late charge will be added unless arrangements have been made. Absolutely NO transactions may be made by a GM that is still owing money to the league, even if arrangements have been made. If money hasn’t been paid by 3 months and no arrangements have been made the league has the right to take possession of the franchise and sell it to a new owner. d. The winner of the league will get $400, runner up will receive $150 and Third Place will get $50.
Prospect Draft...
- A prospect is defined as any skater that has played less than 25 games or goaltender that has played less than 20 games in the NHL (and does have or has had his rights owned by an NHL team) at draft time. *SEE PROSPECT ALTERATION AT BOTTOM -All drafts will be of the last to first format for each round. -There will be a draft lottery to protect the integrity of the league. The bottom 5 teams will participate in the draft lottery. The exact results from the actual N.H.L. lottery shall apply to our lottery. See Rule (11a) below. -A prospect may only stay on a franchise’s prospect list for 4 NHL years for skaters and 5 NHL years for goalies. -A player will remain a prospect until he is dropped after 4 or 5 years respectively, or is called up onto a roster at any time. -The draft will be held every year on proboards. -Appearance at the draft is not mandatory but EXTREMELY important for you to be at it. If you are unable to make it to the draft, you may send me a list to draft from (be careful with it though – if the top player on your list every time a pick comes is a goalie, for example, that player will be taken. Therefore, you could end up having too many goalies on your team and would have to take the necessary means to get rid of them such as trades, etc.) If you are unable to send me the list, you are free to choose the amount of players equal to the number of draft picks you own, after the draft is over. The reason I say this is to ensure everyone is serious about the pool. We all want competition and we won’t get it if someone does not take it as seriously as the rest.
* Prospect Addendum 1. Prospects who are "called up" and dropped, but still have played fewer than 25 games (20 if a goalie), are allowed to be drafted in future prospects drafts. 2. Prospects who have been dropped will have their four (or five, if a goalie) year statuses reset upon being re-drafted. 3. (Just to be clear) Prospects cannot be randomly dropped for the sole purpose of redrafting them in future prospects draft. For example, say during roster cuts I decide to drop Roman Wick (for nobody), who was drafted in 2010, with the sole purpose of redrafting him this prospects draft. THIS WOULD BE ILLEGAL. If, however, I dropped Wick for a free agent during the season, then redrafted him during the next prospect draft, THIS WOULD BE LEGAL.
**Trading, Roster Moves, Waver Wire**
Rosters and Transactions...
-Only players on a franchise’s “Live Roster” will count points towards the franchises standings. Players on “Benches” & “Prospects” will be considered inactive and their points will not count towards franchises standings. -A GM may also call up prospects onto the Live Roster. Once a prospect has been called up to the Live Roster, they can only be sent back down if they are still below the prospect limits (25 career games for skates, 20 for goalies). -Maximum of 50 FA transactions for the season.
Trades...
-Any assets may be traded at anytime during the year. -Draft picks for the next 2 years may be traded (e.g. During the 2007/08 hockey season the 2008 and the 2009 draft picks will be tradable picks). On Draft day the next years draft picks will be available for trading.(e.g. On the day of the 2008 draft the 2010 picks will become tradable at 12:01am before the draft starts so on this day only there will be 3 years worth of draft picks available.) -Trades will be allowed to the NHL trade deadline date during the season. Trading may resume at the end of the Regular Season. Trades may be of the 2 for 1, 3 for 2, or any other numeration that may allow a franchise to have more than 8 farm players or unlimited prospects. They may acquire and use these bloated rosters but they will be returned to normal by the unrestricted free agent deadline of July 1 of any given year. (Rule 3b) -Franchises may have an unlimited amount of prospects. -Points from trades are the same as call ups from the farm. Points are accumulated from the time a player joins his “New Team”. All points the player gained with his “Old Team” stay with his “Old Team”. -Buddy” trades will not be accepted. If anyone believes that a trade is FAR too lopsided, they may lodge a complaint with the BOG. If that complaint is seconded, a vote will take place. A vote of 51% or greater will be sufficient to nullify the trade. THE COMPLAINT MUST BE LODGED WITHIN 48 HOURS OF THE TRADE. Owners win deals and lose deals - it happens. Sometimes owners lose deals badly. This rule is in place only for extreme situations. It is to prevent two friends from stacking one of the teams and splitting the prize money. It is also to prevent an owner who is planning on quitting the pool at seasons end from helping someone out by giving them a “deal”.
Waiver Wire Procedure... (WILL BE FINALIZED LATER, AT SEASON'S START)
-The “Waiver Period” shall be from Opening night thru to the trade deadline of any given season. -A free agent available for waivers shall be described as any player who is signed in the N.H.L., is drafted by an NHL team, and is not on any GM’s roster during the “Waiver Period”. -If a player is Calder eligible (players played less than 25 games, goalies played less than 20 games) then that person will be available for waivers AFTER they play those games (a rookie forward is available to be picked up after he has played 25 games, same goes for the goalies, except at 20 games). Those games are OVERALL (if a player played 17 games in the NHL in previous years, he would only have to play 8 to become available). -Not unlike the real N.H.L., we shall process waiver claims which would see the team with the lowest point total have first priority. However, if two teams are tied in the standings and they both have a waiver claim for the same player the tie breaker will be 1) lower amount of goals 2) lower games played 3) lower amount of shots 4) coin flip.
Points System...
-Will be heavily based on goals and assists.
Goal- 1 Assist - 1 PIMs - 0.1 Shot - 0.05 Plus/Minus (+.02 or -.02)
Save - 0.01 Win - 2 Shutout - 3
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Post by Deleted on Aug 3, 2014 19:24:11 GMT -5
I am against any type of scoring changes or adding categories.
These teams were drafted with the orginal system in place. Not including hits.
If were going to add more categories then I believe the league should be disbanded and started as a totally new league with a complete redraft.
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Post by mutumbo on Aug 3, 2014 19:50:55 GMT -5
I'm in a similar opinion as Kozzie. I'm on holidays so I haven't had a huge amount of time to read this, but a few things I didn't think were the best...
- I don't actually mind the scoring changes, except I don't particularly like the +/- changed to 1 from 0.2. Some players can be up to +30 in a season when really it's just because they play on a team like Boston. Way too much value for a scoring cat like that, to me. - Bench can't be higher than 8 at any point during the season... Nope, I really think this is a terrible one. Let a guy who is going for the title have his active roster be bloated, then before July 1st he has to struggle to decide who he wants to drop. - Pick up players who have played less than 25 games (20 for goalies). I don't like this, because I actually think this rule helps the weaker teams. If a GM who has an already strong team is quicker to find a good young player like a Torey Krug for example, then he just gets even further from the lower end teams. Making it a 25 game minimum, to me, gives the less active teams more of a chance to hear about a guy or maybe see him play and go after him. Especially since its tied into the rule where every week the FA priority goes from last place to first, they would always be able to get the best players as soon as they're available if they're putting any sort of effort into their team.
That's about all I've had time to see right now, overall I have no problems, Hits instead of PIMs is no big deal to me, Saves instead of assists for goalies isn't much either. I appreciate the effort put in!
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Post by Little Bacon (Commissioner) on Aug 3, 2014 21:51:23 GMT -5
I am against any type of scoring changes or adding categories. These teams were drafted with the orginal system in place. Not including hits. If were going to add more categories then I believe the league should be disbanded and started as a totally new league with a complete redraft. Kozzie, I understand what you're saying. However I do think that at least a couple of the changes, like goalie scoring and hits, are needed seeing as the current league scoring is a bit unconventional, which I think might deter prospective GMs. With the goalie scoring, I seriously have no idea how saves, sv%, or GAA was not a category before. To me those are the hallmark goaltending categories. I think saves makes the most sense as a category to add in a point system since it is not an average like sv% or GAA. In terms of goals/assists for goalies, these are useless categories in my opinion and shouldn't cause much dissent over a change. With hits, I'm less firm on having that one added, but don't think the change from PIM to hits is too drastic. To start, PIM actually hurt teams in real life , so why they should be a positive scoring category makes little sense to me. Additionally, hits, along with blocked shots, have come along as common scoring categories in hockey leagues now and I think is more well respected as a category than PIMs given how PIMs hurt teams in real life. Also, since teams prefer less penalty minutes and are more wary of such nowadays, we are seeing less PIM specialty players and more hits specialty players. I think having these hitting specialty players available with the change in scoring gives weaker teams an option to as a way to gain a points. On top of all this, this year's draft is going to be a very big one, so all teams will have ample opportunity to reorganize themselves (if even needed) to the new scoring.
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Post by Little Bacon (Commissioner) on Aug 3, 2014 22:03:54 GMT -5
I'm in a similar opinion as Kozzie. I'm on holidays so I haven't had a huge amount of time to read this, but a few things I didn't think were the best... - I don't actually mind the scoring changes, except I don't particularly like the +/- changed to 1 from 0.2. Some players can be up to +30 in a season when really it's just because they play on a team like Boston. Way too much value for a scoring cat like that, to me. - Bench can't be higher than 8 at any point during the season... Nope, I really think this is a terrible one. Let a guy who is going for the title have his active roster be bloated, then before July 1st he has to struggle to decide who he wants to drop. - Pick up players who have played less than 25 games (20 for goalies). I don't like this, because I actually think this rule helps the weaker teams. If a GM who has an already strong team is quicker to find a good young player like a Torey Krug for example, then he just gets even further from the lower end teams. Making it a 25 game minimum, to me, gives the less active teams more of a chance to hear about a guy or maybe see him play and go after him. Especially since its tied into the rule where every week the FA priority goes from last place to first, they would always be able to get the best players as soon as they're available if they're putting any sort of effort into their team. That's about all I've had time to see right now, overall I have no problems, Hits instead of PIMs is no big deal to me, Saves instead of assists for goalies isn't much either. I appreciate the effort put in! Mutumbo, to address your 3 points: 1-I see what you're saying and will definitely consider this. I'd like to see what others have to say. My opinion is having it be 0.2 points basically makes the category meaningless unless someone does in fact have a very high/low +/-. Thus I think increasing the point value gives the category some meaning. Also, yes lots of players on good teams have strong +/-, but it's certainly a category that is meaningful when discussing good defensive and puck possession players. The fact that players on good teams have strong +/- Can also just be an indication of a team that values stronger defensive players or that this is how most good teams are built. 2-this is the only league I've ever been in across any sport that has no cap on roster size in-season. I'm pretty adamant about this rule being changed as I think that allowing the top teams to just engulf themselves with players puts the rest of the league at a disadvantage and prevents weaker teams from owning some of these players. 3-I really see your point here and am willing to change this one back unless someone else finds a better reason not to.
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Post by Little Bacon (Commissioner) on Aug 3, 2014 22:06:16 GMT -5
Thanks for the input both kozzie and Mutumbo, really appreciate the promptness and thoughts. I will consider all points.
Thanks, James
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Post by Deleted on Aug 4, 2014 7:10:42 GMT -5
I don't mind the goalie changes. I have made my other thought known and stick by it.
However, I said I was staying and support the league having some new blood. So like I said before whatever is agreed by I'll go with.
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Post by Little Bacon (Commissioner) on Aug 4, 2014 8:26:15 GMT -5
Thanks Kozzie. The goalie changes I would really like to put through. In terms of hits, I'd like to see what others say and think about the change from PIMs. I'd be willing to keep it as PIMs if enough people are against the change.
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Post by Little Bacon (Commissioner) on Aug 6, 2014 8:04:22 GMT -5
Guys, I made some adjustments to the proposed rules. I changed +/-, PIMs, and the adding prospects rule back to as they were before. I left the goalie changes as is. I also left the max roster size as is. I really want to get these finalized by Thursday so we can start recruiting with the new rules. I don't have a full advisory board yet and that idea may not even come to fruition, so please just post your comments here and if there's not much backlash we'll go ahead with these rules.
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Post by mutumbo on Aug 6, 2014 15:01:51 GMT -5
I still think the roster size thing is pretty major to me. Of course that could be because I'm trying to win, and acquiring extra bench players at the cost of prospects or sometimes even giving up the best player in a 2 for 1 type deal is a strategy I feel can help win.
Depth wins in my opinion, but what about if we did some sort of flex bench? Like, no more than 12 bench players, otherwise you have to drop one.
Also, every year now our prospects from 4 years ago become an active part of our bench, if you're saying we can only have a max of 8, then if (for example) I had drafted 10 players that have sat on my prospect list for 4 years I would have to drop them all right at the 4 year mark, compared to now where they can be part of my active roster for the season, THEN drop them before the following draft. Or, I can use them for Free Agent drops to increase my teams depth over the season.
I don't know, but it would certainly change a lot more of the strategy of this league, even for example with the trade I just made. It would no longer make sense for any top team to ever trade a better player for 2 or 3 lesser ones, because then on TOP of that he has to drop 2 or 3 which.
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Post by Little Bacon (Commissioner) on Aug 6, 2014 18:44:14 GMT -5
Mutumbo, I'm open to expanding the bench size. But I think the purpose of acquiring extra bench players for depth in order to win will be irrelevant since there will be a max. number of games played, thus you won't really be able to use those extra bench players.
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Post by Little Bacon (Commissioner) on Aug 6, 2014 18:52:27 GMT -5
I don't know, but it would certainly change a lot more of the strategy of this league, even for example with the trade I just made. It would no longer make sense for any top team to ever trade a better player for 2 or 3 lesser ones, because then on TOP of that he has to drop 2 or 3 which. In terms of this, i think it'll have little impact. even for the better teams, dynasty is a constant balance between prospects and veterans. i'm in a number of dynasty leagues across different sports and this has held true. i've seen all types of multiplayer trades, involving prospects and veterans, between teams all over the league standings. setting a firm roster limit just makes it more fair for all teams since there are more players available, rather than teams hording players during the season.
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Post by mutumbo on Aug 7, 2014 3:29:43 GMT -5
I don't know, but it would certainly change a lot more of the strategy of this league, even for example with the trade I just made. It would no longer make sense for any top team to ever trade a better player for 2 or 3 lesser ones, because then on TOP of that he has to drop 2 or 3 which. In terms of this, i think it'll have little impact. even for the better teams, dynasty is a constant balance between prospects and veterans. i'm in a number of dynasty leagues across different sports and this has held true. i've seen all types of multiplayer trades, involving prospects and veterans, between teams all over the league standings. setting a firm roster limit just makes it more fair for all teams since there are more players available, rather than teams hording players during the season. I don't think that having players available is the issue. Any players worth owning are typically owned in one way or another, the only exception typically being the random breakout player or goalie that comes out of no where. Having depth is more about being able to start quality players even when the injury bug decimates your team. You get Crosby, Getzlaf, E Kane, and Kesler all out with injuries at the same time... MAYBE if you have good enough depth you can get enough decent players to continue to compete. I'm hoping we aren't having a massive max game cap. I'm hoping for a similar game count to what our past seasons have been, and if thats the case then having depth will still be important. I'm not saying we change the bench, but if you want some sort of cap on it, maybe a 'soft' cap during the season with a max of 12, and a hard cap of 8 by July 1st.
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Post by molson on Aug 20, 2014 23:29:55 GMT -5
I am against any type of scoring changes or adding categories. These teams were drafted with the orginal system in place. Not including hits. If were going to add more categories then I believe the league should be disbanded and started as a totally new league with a complete redraft. In general I agree with Kozzie. For me you can't just decide to change the scoring ... we drafted and built teams based on certain scoring. Changing that vastly alters the value of certain players. For example: adding 10-20 points to every goalie, while not increasing forward scoring makes a pretty large difference in their value. That being said, if we really want to add saves and hits, then adding hits at 0.01 does nothing ... The leaders get 200-300ish hits a year... that's 2-3 points haha If it was 0.05 then at least that's 10-15 points which is meaningful. Probably somewhat balances out the saves for goalies to make the addition of the 2 new categories balance out overall. That means you have to leave PIMs and add hits though. +/- is kinda stupid and I would rather see it deleted and something like blocked shots added again at 0.05 (same as hits) so that it doesn't massively affect player valuations. I would vote against roster maxes like Mutumbo described, unless you increase the max during the season to at least 12 (with a hard cap of 8 on July 1st). I also think allowing random FA adds without having to drop a player sucks. The rule should be, you must drop someone to add someone. I think there should be no free agent pickups, but instead all be waiver adds. Along with that the waiver period should be 4 days (prevents giant advantages for the most active GM's - aka Lundqvist goes down for the season and the first guy online gets his backup for nothing). I'm also not sure how you set it so that players are only eligible for waivers after they've played 25 career games. Overall lineup change rules all seem fine. Positional maxes should be grouped though (aka 12 forwards x 82 games = 984 games max for forwards, 442 for defense, ~140 games for goalies) having the positional maxes set for each slot is way too restrictive and annoying. That's it from me for now
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Post by Little Bacon (Commissioner) on Sept 3, 2014 17:37:16 GMT -5
In terms of this, i think it'll have little impact. even for the better teams, dynasty is a constant balance between prospects and veterans. i'm in a number of dynasty leagues across different sports and this has held true. i've seen all types of multiplayer trades, involving prospects and veterans, between teams all over the league standings. setting a firm roster limit just makes it more fair for all teams since there are more players available, rather than teams hording players during the season. I don't think that having players available is the issue. Any players worth owning are typically owned in one way or another, the only exception typically being the random breakout player or goalie that comes out of no where. Having depth is more about being able to start quality players even when the injury bug decimates your team. You get Crosby, Getzlaf, E Kane, and Kesler all out with injuries at the same time... MAYBE if you have good enough depth you can get enough decent players to continue to compete. I'm hoping we aren't having a massive max game cap. I'm hoping for a similar game count to what our past seasons have been, and if thats the case then having depth will still be important. I'm not saying we change the bench, but if you want some sort of cap on it, maybe a 'soft' cap during the season with a max of 12, and a hard cap of 8 by July 1st. In terms of a cap, it will be as molson described below--82 games for each forward and dman position, 82 for each goalie position. so 984 max games for forwards, 492 for dmen, 164 for goalies. depth is not an issue when limiting the bench. injuries happen, sure, but with a limited bench, they're going to happen to everyone, not just you, so everyone has to deal with depth issues. on top of that, when someone gets hurt, in yahoo you can put them on the IR and add someone from free agents to replace them until they are off the IR. on top of that, with a bench of 8, you can use any of those players too.
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Post by Little Bacon (Commissioner) on Sept 4, 2014 16:58:46 GMT -5
In general I agree with Kozzie. For me you can't just decide to change the scoring ... we drafted and built teams based on certain scoring. Changing that vastly alters the value of certain players. For example: adding 10-20 points to every goalie, while not increasing forward scoring makes a pretty large difference in their value. That being said, if we really want to add saves and hits, then adding hits at 0.01 does nothing ... The leaders get 200-300ish hits a year... that's 2-3 points haha If it was 0.05 then at least that's 10-15 points which is meaningful. Probably somewhat balances out the saves for goalies to make the addition of the 2 new categories balance out overall. That means you have to leave PIMs and add hits though. +/- is kinda stupid and I would rather see it deleted and something like blocked shots added again at 0.05 (same as hits) so that it doesn't massively affect player valuations. I would vote against roster maxes like Mutumbo described, unless you increase the max during the season to at least 12 (with a hard cap of 8 on July 1st). I also think allowing random FA adds without having to drop a player sucks. The rule should be, you must drop someone to add someone. I think there should be no free agent pickups, but instead all be waiver adds. Along with that the waiver period should be 4 days (prevents giant advantages for the most active GM's - aka Lundqvist goes down for the season and the first guy online gets his backup for nothing). I'm also not sure how you set it so that players are only eligible for waivers after they've played 25 career games. Overall lineup change rules all seem fine. Positional maxes should be grouped though (aka 12 forwards x 82 games = 984 games max for forwards, 442 for defense, ~140 games for goalies) having the positional maxes set for each slot is way too restrictive and annoying. That's it from me for now Thanks Molson. Scoring changes have been changed back to as was before, aside from goalies, and we'll leave out hits for now. Yes, goalies will have more value now, that's the whole point. Before they didn't have much value. This is a change that I think is needed as goalies should have equal value to skaters IMO. Also, I'm not doing it to just benefit myself as I clearly don't have the greatest goaltending. In terms of moves....you'll only be able to add someone without a drop, IF you have the roster spot available. so rosters will be set to a MAX of 28, meaning 8 bench spots. If you drop someone and don't add anyone, you'll have an empty roster spot where you can add someone without a drop later. However, if you have the full 8 bench players, meaning a full roster of 28, you HAVE to drop a player to add a player. Only if you have a player on IR can you add a player without a drop, with a full roster (in that case, your roster size would actually be 29). I know that above paragraph may all sound confusing, so let me know if you have any questions. In terms of waivers...this is something that can be changed and played around with closer to the start of the season and during the season, it's easy to change in yahoo. I for one am against waivers in general, but understand their purpose. I'm open to implementing them here. Some things I can do in yahoo are: -Set a cap on waiver transactions for the season. This means the most active GMs wouldn't be constantly adding/dropping players. -Have waivers only process on a certain day of the week, similar to how we have been doing it, only you put your transactions through yahoo instead of the commish. If we got this route, I would prefer we process waivers twice a week instead of once (would make it easier to replace injured players, since that was a concern). -Set a waiver period of anywhere from 1-7 days. This would mean that players would eventually become free agents and wouldn't have to go through waivers. The waiver period of 1-7 days would only happen when a player is dropped by another team, a player is added to the system by yahoo, and right after the start of the season for all unowned players. As I said, this can be edited right before or during the season and I don't think it should hold up our draft and rule finalization. We'll get a vote on it later in the month.
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Post by Little Bacon (Commissioner) on Sept 4, 2014 18:01:11 GMT -5
And in terms of players with 25 games being eligible, we will just have to check ourselves and make sure the guys we are adding do not have more than 25 game played. They will be available on waivers, but off limits until they have played 25 games. If you add someone with less, I'll remove them from your roster and add them back to waivers.
This is the same scenario as we had prior to using yahoo, so it shouldn't be an issue. Especially since with yahoo you can click right on a player's profile and see their career games played.
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Post by Little Bacon (Commissioner) on Sept 4, 2014 18:03:01 GMT -5
I will be proposing these rules to the advisory board now for a vote and hope to have a vote by tomorrow.
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Post by Deleted on Sept 5, 2014 8:54:38 GMT -5
Guys I don't understand where we're going with all these talks about scoring rules. Honnestly I didn't really give much attention to that thread this summer, otherwise than seeing most of the GM disagree with changes that could impact significantly the value of players, based on the fact that teams were drafted and build upon the existing scoring rules - which I agree, by the way.
But my point this morning...Is this league is in trouble because of the scoring rules?? We have half of the teams GM-less and I doubt that they quit because they didn't like the scoring rules. I don't want to be hard on you Moon Rats, you take charge of the league and seemed to care a lot about it - and Molson did a great job last year taking over JR's job as a commish - but it can't seem to me that this is a priority to modify scoring rules?
I already give my opinion about the league, right now it seems there is no fun in it, all the teams are set to stay where they are for 3 (or more) years - on top or bottom, even though one of them could put a "Mutumbo-like" progression but not all of the bottom teams. We lost about 2-3 GM every year in the recent past, this summer it's half of the league. I think we should look at something else than scoring rules to save it?
I proposed a parity draft but nobody seems interested.
Could we think to add a playoff-side to the league? For exemple we keep the top-8 teams at the end of NHL-calendar, reset the scores to 0 and go for the Cup!
Any other ideas?
I raised my hand when asked about who's still in this year but as of now, I didn't pay yet and 5 weeks prior to the start of the season, there is not much to entice me to do it...
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Post by Little Bacon (Commissioner) on Sept 5, 2014 9:54:26 GMT -5
Guys I don't understand where we're going with all these talks about scoring rules. Honnestly I didn't really give much attention to that thread this summer, otherwise than seeing most of the GM disagree with changes that could impact significantly the value of players, based on the fact that teams were drafted and build upon the existing scoring rules - which I agree, by the way. But my point this morning...Is this league is in trouble because of the scoring rules?? We have half of the teams GM-less and I doubt that they quit because they didn't like the scoring rules. I don't want to be hard on you Moon Rats, you take charge of the league and seemed to care a lot about it - and Molson did a great job last year taking over JR's job as a commish - but it can't seem to me that this is a priority to modify scoring rules? I already give my opinion about the league, right now it seems there is no fun in it, all the teams are set to stay where they are for 3 (or more) years - on top or bottom, even though one of them could put a "Mutumbo-like" progression but not all of the bottom teams. We lost about 2-3 GM every year in the recent past, this summer it's half of the league. I think we should look at something else than scoring rules to save it? I proposed a parity draft but nobody seems interested. Could we think to add a playoff-side to the league? For exemple we keep the top-8 teams at the end of NHL-calendar, reset the scores to 0 and go for the Cup! Any other ideas? I raised my hand when asked about who's still in this year but as of now, I didn't pay yet and 5 weeks prior to the start of the season, there is not much to entice me to do it... to me, the scoring is part of the issue. compared to the standard leagues you see on yahoo or espn, the scoring here is much different in terms of goalies. we didn't change anything in scoring aside from that, so it shouldn't be a big issue. i've seen leagues this size add categories like hits and blocked shots more easily than this, so i'm not sure why it's so much of an issue to add a simple category like saves. sure teams were drafted and created a certain way, but everyone has a goalie. it's not a big deal. the other rule changes have mostly been to allow owners more control and freedom with their rosters. this is in part because of the switch to yahoo, which allow this freedom, and because i think that most fantasy managers like being able to play with their rosters and not have to email the commish every time to make a move. it's part of the fun, and i think not allowing this severely cuts down the people that want to join the league. lastly, thinking about losing 2-3 GMs a year, and this year 6-7 GMs....part of it may be that a new GM joins, and then realizes the league isn't that much fun, in part because the teams at the top are stuck there and not moving and it's tough to work up from the bottom, also in part because they can't manage their rosters easily. the new rules address both. managers will be able to actively manage their rosters making it more fun, while being able to add players more freely will reward active managers and help them work their teams from the bottom to the top (waiver procedures are still up for discussion, however).
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Deleted
Deleted Member
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Post by Deleted on Sept 5, 2014 11:34:47 GMT -5
Well, maybe I should take a closer look to the new rules . I agree with you that being more involved in roster management could really raise the commitment level, even though you're a bottom feeder. That being said, you need to know that I hope that the league will get a way to sort this out and be a part of it!
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Post by Little Bacon (Commissioner) on Sept 5, 2014 12:04:32 GMT -5
thank you frenchman
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Post by Little Bacon (Commissioner) on Sept 5, 2014 15:54:18 GMT -5
I will be putting these to the ad board now. they aren't final until the ad board approves, so changes can still happen. ithink we're in a good spot though with--minor scoring change with the add of saves, and most other changes have been accepted in general by everyone.
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Deleted
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Post by Deleted on Sept 7, 2014 20:04:25 GMT -5
Guys I don't understand where we're going with all these talks about scoring rules. Honnestly I didn't really give much attention to that thread this summer, otherwise than seeing most of the GM disagree with changes that could impact significantly the value of players, based on the fact that teams were drafted and build upon the existing scoring rules - which I agree, by the way. But my point this morning...Is this league is in trouble because of the scoring rules?? We have half of the teams GM-less and I doubt that they quit because they didn't like the scoring rules. I don't want to be hard on you Moon Rats, you take charge of the league and seemed to care a lot about it - and Molson did a great job last year taking over JR's job as a commish - but it can't seem to me that this is a priority to modify scoring rules? I already give my opinion about the league, right now it seems there is no fun in it, all the teams are set to stay where they are for 3 (or more) years - on top or bottom, even though one of them could put a "Mutumbo-like" progression but not all of the bottom teams. We lost about 2-3 GM every year in the recent past, this summer it's half of the league. I think we should look at something else than scoring rules to save it? I proposed a parity draft but nobody seems interested. Could we think to add a playoff-side to the league? For exemple we keep the top-8 teams at the end of NHL-calendar, reset the scores to 0 and go for the Cup! Any other ideas? I raised my hand when asked about who's still in this year but as of now, I didn't pay yet and 5 weeks prior to the start of the season, there is not much to entice me to do it... I have to say french at this point. I am more concerned with flling the teams as you. There doesn't seem to be much point in changing anything without the proper number of GM's or commitment. I don't ee much input from the remaning guys. There has been some but I have to ask what is happening? Honestly I myself have held off paying myself until I see the direction we are going. I will say this, my personal opinion is the dismantle this league completly, take the exsisting GM's and form a new league. That's if there interested in doing so. I just think that changing all the scoring rules and trying to revamp this league might be a losing battle. Honestly, I have glanced at them but at this point it is a bit overwhelming to me and frankly too much for me to follow.
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